The shading on the left is how I usually (sort of) shade things in, except I would use more color and push the value more. I had to stop mid-way when I realized I didn't have enough time for this type of shading PLUS it didn't really work well with the textured background. So I decided to try something a bit different, which was integrating texture into the "cell shading." I don't believe this is really cell shading though because it typically uses the base color plus one darker shade of the base color, but I still wanted to experiment with the different types of rendering.
Silly Shenanigans with Joni
(I got too frustrated the shading)
I forgot to screen shot the shift from the background before and after I shaded it in to give it some more value. But yeah, I did that too.
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