- Think you got it right, but someone points out the flaws
- gotta make those revisions
- Realization that it could be better, but you have more work
- the feeling of anguish
- the feeling that you aren't doing anything right
- position and perspective being off
- continuation errors
- critique and feedback
- viewing the finished product as if it was worth while
New Experiences (Things to think about):
- Sharing the same work space (can't work at home)
- Animators fix their own issue
- work as a group
- gotta do everything
- camera plots! (actually, this is a newly learned skill from another class, but it's cool seeing it being applied to animation)
- photograph scenery to get a better grasp of composition
- show layouts to show movement
- finish early, help your team members out
- storyboard transfer to animation (hard to translate)
- traditional animation trick
- if spacing is off, cut the upper portion with a clean swipe and move it. Then tape the top
- INCORPORATE IDEAS, DON'T ABANDON
- finding actors (qualifications and such)
Technique/Process (stages of process):
- Draw on storyboard for the flow of story
- See the actual flow instead of on separate people
- Go towards everyone's strength
- Poster paint
- painting an environment scene with common items
- Firm grasp of position to make it believable
- Not everything will follow the schedules
- Background fully done, but animations not colored, they're colored in white to see the motion
- Inbetween checker!
- make sure not to miss anything
- Never see it until it's processed
- This process involved the audio being done after the animation has been worked on.
No comments:
Post a Comment